The Telltales New Album: First Press Review

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Last thing before I go—I’ve mentioned before that I’m the drummer in a band called The Telltales. Well, the first major review of our second album Haymaking has just been published, in Sydney music mag Drum Media, and it’s a beauty.

Reviewer Michael Smith says “More tales of quiet loss and love, sadness and hope from a band that should be much more widely known and appreciated than it seems to be at the moment … great melodies, intelligent playing, thoughtful arrangements and insightful lyrics—what more could you ask for in a pop record?” and makes comparisons with McCartney, UK Squeeze, Travis and Coldplay.

You can read the full review, listen to samples of our music, view our two video clips (and of course order the CDs) at www.thetelltales.com.


I’m outta here

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No updates for a couple of weeks folks—I’m off to Heron Island for a holiday, and I don’t intend to come within a bull’s roar of the internet, but instead commune with fishes under the sea on the Great Barrier Reef and relax until my head falls off and my body melts into the sand. More Headless Hollow fun when I return, hopefully fully refreshed and revitalised!


Computer Game Review: Thief: Deadly Shadows

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Thief

When I played the first Thief game several years ago I was immediately impressed by the fact that you could find yourself, as the laconic thief Garrett, standing in the shadows of a corridor for minutes, carefully memorizing the rounds of castle guards to calculate the ideal time to creep forward and cosh one over the head. The ‘stealth’ genre had been born. The atmosphere was thick, and far from running about blasting everything in sight, you spent the game avoiding combat at all costs, instead hugging the shadows and sneaking about to accomplish your objectives.

I recently finished Thief: Deadly Shadows on the XBox after playing it off and on for months. On the whole it was enjoyable, though the game suffers from many of the problems that plague computer games in general. For one, it was too long. You rarely hear this complaint in computer game reviews, but if you’re over fifteen and don’t live at home, you just don’t have the time to play these games all the way through.

Once you’ve learnt the mechanics and completed a few missions, the gameplay tends to become repetitive. Personally I think games should be half the price and half the length, so you could enjoy a game to completion and then go try something new. Is it just my attention span?

Secondly, games tend to run out of steam as you approach the end. They should be designed backwards, so the production team is full of energy and inspiration at the end of the game and exhausted, overworked and empty of ideas by the beginning. Having worked on The Omega Stone for a year, I know how long the hours can get as the deadline approaches. A common solution to this syndrome is to suddenly increase the difficulty level in order to stretch out the gameplay, and Thief falls into this trap (excuse the pun), so much so that I resorted to a walkthrough at the end just so I could finish the damn thing.

The next and always the biggest problem is story. The Thief series has developed an interesting world with a detailed background, and there is a story in this game. Unfortunately however it makes little impact to your progress—the sequence of missions is linear, and you can pretty much ignore the cutscenes—done in a nice, dark noir style by the way— and it would make no difference to the game. It’s a shame, because as a result you don’t care about the characters, or a feel a real urgency to complete the missions.

Thief makes few big changes to the series formula, but this game does feature a third-person view which I found myself using throughout—it’s just too much fun seeing Garrett sneaking about in the shadows (and a little easier). The reactions of the many characters you meet—guards, priests, zombies, feral-hippy types—seem quite intelligent until you realise that it is actually quite easy to fool them. For example, several times I found I could run with impunity through a building disturbing everyone on the way, then just settle into a dark corner and wait for everyone to calm down and go back to whatever they were doing. Surely the general alarm would have rung and everyone would now be more alert?

In general however, Thief is a cut above the average game of this type—until you start getting tired of doing the same sneaking about.

Three and a half water arrows out of five.

Update: I should also mention the long loading times, a common problem when playing games ported from the PC to XBox.

Update: Fascinating Game Developer’s Rant that touches on some of the reasons for the kind of gameplay problems mentioned above.


Theatre Review: The Goodies

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The Goodies

A lot of people around my age grew up with The Goodies. For those of you who missed out, they’re a trio of comedians—Grahame Garden, Tim Brooke-Taylor and Bill Oddie—who were part of the Cambridge University Footlights theatre of the sixties that also nourished the careers of John Cleese, Graham Chapman and Peter Cook. I’m not that long in the tooth, but every afternoon as I was growing up in the late seventies/early eighties, just before Dr Who, The Goodies was essential TV viewing. The opening strains of “The Goodies, goody-goody yum-yum” meant a brilliant half hour of surreal, slapstick fun.

It’s because The Goodies was replayed so many times on afternoon TV that they are so hugely popular in Australia—apparently far more so than in England, where the show was played at a late timeslot. And Saturday night at the State Theatre you could certainly ‘feel the love’, as The Goodies took the stage to share some memories from those years, play a few clips from the show, and give us some insights into the making of the series. I and my friends hardly stopped laughing the entire evening, but then all Grahame Garden had to do was stand in front of a cardboard box on a table and mention the words ‘vampire bat’ for us to start laughing our heads off. Garden, in particular, still has that incredible comic timing that makes the simplest joke hilarious.

The evening was lightly structured around the three taking turns reading out questions they’d received from their fans about the show, which was as good a framework as any for a chaotic, fun grab-bag of memories and sketches, including a reading from the old pre-Goodies I’m Sorry I’ll Read That Again radio-play days. I would have left out the ‘encore’ lip-synching performance of Funky Gibbon, which I never thought was very funny or Goodies-like, but then it was their ‘hit song’ after all.

Four giant kittens out of five.

PS. I went to buy the just-released second DVD compilation the other day and was disgusted to see that HMV were charging $50, double the price of the first DVD. This smacks of greedy opportunism—I for one won’t be buying until it comes down to the right price.