30 Oct 04
I’ve been thinking, in the occasional moment I have to spare when I’m not working, about this blog. It’s actually the site I most enjoy updating, despite the fact that probably about three people read it and I get virtually no feedback. I would like to develop it a bit further, so I plan to try and tunnel my way through the mountain of learning Movable Type when work eases off a bit, so I can add some more functionality to this site.
So I ask, my very small and select audience, what would you like to see on Headless Hollow? What kind of content would make you coming back to check a blog for updates every couple of days? Now’s your chance to influence a little corner of the web—from your thoughts to my graphic designing and coding hands …
Site News
29 Oct 04
This stupid game is driving me frickin’ insane!
Back to you Peter M.
Computer Games
19 Oct 04

Peter Miller continues his guest review of the latest in the Myst saga, Myst IV: Revelation (Mac version). WARNING: SOME SPOILERS!
A few days on and I’m still enjoying Myst 4. I have now spent some time wandering around Spire, Haven and Serenia. Without spoiling too much, some further musings. One thing that occurred to me yesterday is that I’m playing the game with a very critical eye, and after thinking about why that was I came to the conclusion that this game is so good that its imperfections, when they appear, stand out in stark contrast to the rest of the game. Because this project is so well realised, it should be perfect. Or at least, some of the rough edges should have been sandpapered a little more.
A few examples by way of explanation: after a little exploration of Tomahna, I went through to Spire and was delighted to find myself in an original and engaging Myst world. Everything about it, from the craggy vertiginous staircase to the glowing crystalline floating rocks with their swarms of luminous fireflies, is wondrous. Ubisoft have understood a fundamental thing about the Myst experience, and that is that delight in the environment is as important as solving the little mysteries along the way. Spire is enigmatic, dramatic and beautifully executed. The puzzles are tricky (and in one case bereft of logic, or at least any I could see) but integrated appropriately. The musical score is engaging and mysterious and the ambient sound works very well.
My first disappointment came when I visited Haven. Now I hasten to say that I am being picky with these criticisms, but only because I think that a little more attention to these details could have elevated Revelation from a great game to sheer artistic genius. Haven’s jungle world is beautiful and lush. The designers have excelled themselves in conjuring an exotic and fantastic environment. The music is a little less than perfect in this world, with (as pointed out by the Headless Hollow illuminati) unfortunate faux ‘native drums’ a la Lion King being a little too focal in some areas. The sound ambiences are rather better, with mysterious sirens and wolf howls off in the distance, and all manner of unusual chattering wildlife. What really lets Haven down are the CG creatures that populate its wonderful scenery. It is almost as if the designers suddenly lost all their creativity in some late-night beer-and-pizza blowout. It’s not that the concept is not good—far from it. The creatures that browse in the swamp weed and clamber up through the trees are a great idea, it’s just that they are done poorly. I’m sure that what the designers have achieved is technically very clever; integrating 3D animals into the world in such a way that they appear to be actually there is quite impressive. But there are two major problems in my view: First, the creatures are for the most part daft. I wish people would avoid the compulsion, when creating alien life, to use the “what if we crossed a cow with a triceratops, gave it some wacky appendages, paint it mauve and made it walk on its hind legs” method. It never works. How about getting some biologists to advise you on what a browsing swamp creature might actually look like? And while I’m on the subject, never, never, never rip off another person’s alien creature: “hows about we cross one of those cute mogwai with a monkey?”—cheap and annoying. It’s not Gremlins it’s Myst and it deserves its own original and sophisticated creatures.
The second problem is that all the animals feel very ‘stuck-on’ despite their relation-to-the-player persistence. It’s a shame. It’s one of those things that drops you out of the reality of the world, rather than draws you in. It makes you aware that you are playing a computer game. Personally, I think it would have been preferable to have dropped these creatures entirely, and risked criticisms of the world feeling ’empty’.
Serenia, on the other hand, has some fine ‘otherworldly’ life. Its Roger Dean influenced quasi-Mayan landscape is simply beautiful. I haven’t explored much here yet, but suffice to say that I found it intriguingly explorable and well worth the effort of solving the extremely annoying and badly executed bookshelf puzzle (I mean, come on guys—I knew how to solve the puzzle well before I could wade through the illegible and obtuse D’ni text renderings. That’s not good puzzle-setting; that’s just difficult game mechanics. And I had to use pencil and paper, which kind of defeats the whole concept of the photographic journal introduced in Myst 4.)
I re-iterate: my criticisms are minor in the scheme of the whole show. Myst 4 is a remarkable achievement. I strongly feel, though, that it is a pity that a final Quality Control pass was not done on the game and some of the messier elements whipped into shape. It would have been worth the extra wait. I’m up for testing of Myst 5 chaps. I’m a hard taskmaster, but your game will be better off for it.
Stay tuned!
Computer Games
14 Oct 04

Headless Hollow once again welcomes Peter Miller with the first in a series of guest reviews of the latest in the Myst saga, Myst IV: Revelation (Mac version). Go here for his review of the downloadable demo. Take it away Pete!
Well, first impressions of Myst 4: Revelation are that it might well live up to expectations. Even my very high expectations.
I was suspicious at first. The installer boots a frustrating command-line ‘Wizard’ that is so redolent of Windows that I felt that I might need to wash my hands after touching it. I would have thought that Ubisoft might have gone the extra few inches to make an OS X friendly installer, but I guess I should just be grateful that Revelation got to Mac in the first place. Anyway, it’s but a moment’s distaste and the installer did its thing without problems. Be warned though, a complete install takes in excess of 7 gig so you need plenty of space on your drive. There is a minimum install option which I assume may require swapping of the 2 DVDs which the game comes on.
The menu page is still rather cheap-looking. It seems kinda weird to me that it shouldn’t be a beautiful hi-rez illustration. It’s not as if it has to do much. The music here is the same lovely piece used in the demo.
Without spoiling things, starting the game moves you quickly into the story. There is the usual preamble from Atrus and a rather twee but bearable intro to the new world.
Then you get to see just how good the game mechanics are. As promised in the demo, everything is full of life and movement. There are beautiful lighting effects, sun, shadow, moving clouds, birds, insects, smoke, water; it’s all there. It is a joy to just move around this world and look. It reminds me of the first impression I had of Riven which is my favourite installment of the Myst saga.
There are still some ragged moments; on my PowerBook the synchronisation of dialogue in the movie clips was never right. Some of the transitions are a little bumpy and there is annoyingly long pause between most of them.
Music-wise, Jack Wall’s score is more evocative and better realised than Exile. It seems to have a greater emphasis on atmosphere, and a much wider palette of instrumentation. It feels folkier and more appropriate to the Myst ouvre than Exile’s rather more derivative offering. That’s not to say it doesn’t have drama—there are some great moments and I found myself getting quite caught up in the story at one point when I should have been hurrying off to keep an appointment. I think that can be taken as a very good sign. The music features quite a bit of vocal work too, which is a thoughtful musical reflection of the addition of more player/character interaction than in the previous titles.
The ambient sound is also nice—not quite as evocative or original as Riven but appropriate and well realised. I recommend that you play the game on a good sound system to get the best out of the beautiful sonic environment. There are some lovely little tricks that you might miss if you’re just relying on your Mac’s inbuilt speakers.
Thus far, I have encountered only a couple of the game’s puzzles, and they seem appropriate and clever. The story is simple but there is already some subtext: SPOILER FOLLOWS! (For instance, at one point Yeesha shows you a pendant and talks about what it can do. She complains that Atrus doesn’t take it seriously when it shows her ‘visions’ but that her brothers do… Wait a minute. Her brothers? Sirrus and Achenar? Aren’t they supposed to be imprisoned and isolated on other worlds… and she has spoken to them? That doesn’t bode well… )
There’s also another engaging feature in this game—there is humour! I laughed out loud a few times, once at some clever psychological manipulation (oops, I probably shouldn’t have opened that box… ) and another time at a pretty obvious reaction (well, what do you think happens if you poke your finger into an electrical generator?).
Some warnings. A friend who is running the game on a PowerBook with a slightly slower video card than mine doesn’t have access to the interactive water effects, nor to some of the ‘immersive’ effects (the moving trees and plants and the depth-of-field effect for instance). The same thing happens on my G4 and Cinema display. On that machine, even at the minimum resolution there are also many graphic anomalies such as visible mattes, image tearing, strange glitches and so forth. So you need a pretty fast video card to make the best of the game.
So, first impressions are good. More as it comes to hand.
Computer Games
12 Oct 04

Having been chewed up and spat out by London twice in my life, there’s nothing I like more than having a good laugh at the London slacker stereotype who spends his days down the pub. And before everyone starts groaning and feasting on flesh, the scenes where Shaun (Simon Pegg) goes about his normal routine are some of the best in this very funny ‘romantic comedy, with zombies’.
In fact, apart from the flesh-eating, the film makes plain there’s very little difference between your average Londoner going to work and a flesh-eating zombie. Shaun spends his days in a crap job, on the couch playing video games or down the pub with his disgusting mate Ed (Nick Frost), and it’s only a plague of animated dead people that gets him up off the couch to save his Mum and his recently-ex girlfriend. They’re joined by the excellent Dylan Moran Of TV’s Black Books playing an annoying yuppie and Lucy Davis of The Office as his ‘failed actress’ girlfriend.
I’ve seen many a horror film in my time (especially in my early twenties when I was seeing a very innocent-looking blonde who in fact had a strange obsession with gory horror videos that I never questioned at the time), but there was one scene in particular where my stomach turned over, and if I was a kid I’m sure would haunt me for years. It seems strange how this film gets an MA rating, but a bit of sex tips a film into R territory—but that’s a whole other subject.
It’s good to see some well-made English comedy making it to the big screen and while the film is a bit of a one-joke affair, it’s so well made that as much as possible is squeezed out of that joke. Thanks to a tight script, imaginative direction and good acting, Shaun of the Dead even manages to wring out a little social comment, pathos and real horror as well.
Three and a half darts out of five.
Movies and TV
11 Oct 04
What a depressing weekend. Howard and Liberal back into power with what looks like the balance of power in the Senate (oh, with the help of a new church-based ‘family values’ party), and Australians prove that as long as their mortgage payments don’t go up a few bucks and Australian Idol keeps churning out the episodes, they don’t give a shit that the person running the country is a deceitful weasel incapable of admitting when he is wrong and slowly turning back the clock on this country until we become a conservative, selfish little isolationist country in the pocket of America.
Look, I don’t claim to be an expert on politics, but it is obvious even to me that the government of a country is responsible for more than running the economy. It sets the ethical tone for a nation. And I’ve never been so depressed by an election result in my life. It’s quite obvious Australians have become soley motivated by money and fear, gripped by a growing conservatism that will slowly intrude more and more into our personal freedoms. Now watch that idiot Bush get back in and the trend continue.
Opinions
06 Oct 04
Love Without Hope. That’s the title of a new blog by a friend of mine. She’s new to the blog game, go and give her some encouragement. Then again, how about giving me some encouragement?? (More coming soon, I’m working like a madman lately.)
Stuff
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