Boardgame Review: Cleopatra and the Society of Architects

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Cleopatra and the Society of ArchitectsRegular gaming readers may have gathered that I’m a big fan of the games produced by Days of Wonder; they make beautiful and fun games that don’t strain the brain and are perfect to play with a few friends and a few drinks. Cleopatra and the Society of Architects is their newest production, and it raises the bar yet again. While some gamers would call it over-produced, since DOW have managed to pack in a lot of plastic components and kept the price at the usual level, what’s wrong with a little bit of overproduction I say?

Cleopatra is a great game to play with non-gamers as well, as the rules are easily picked up. It basically follows the Ticket to Ride model of collecting cards in order to get points, only instead of building train routes across America or Europe, you’re an architect in ancient Egypt building parts of Cleopatra’s palace. First, you turn over the box and it becomes the framework of the palace, along with two boards that go on top of and in front of the box. The players can visit the market (draw cards) or trade combinations of their artisan, stone, marble, lapis-lazuli and wood cards for plastic pieces that are placed on and around the palace—a processional of sphinxes, two obelisks, the main doorframes, the walls of the palace, garden mosaics and the pedestal and throne—receiving money, or talents for each piece they build.

Cleopatra and the Society of ArchitectsThere are ways of speeding up the process with special cards and cards with double the usual number of resources, but they’ll cost you Corruption Amulets, as you participate in shady deals to get ahead of your architect rivals. Your Amulets are kept secret in a cardboard pyramid and revealed at the end of the game, and the most corrupt of the players is immediately fed to Cleopatra’s pet crocodile—or, in less prosaic terms, loses. The richest of the remaining players wins the game.
There are ways of getting rid of Corruption however. Occasionally, an Offering to the Great Priest may be made, where players blind bid Talents in an attempt to lose Corruption. And you can build Sanctuaries in the palace garden where Corruption Amulets are placed at game end.

In our first game, I managed to come out the richest architect—but unfortunately also the most corrupt. Pet food.
Four hieroglyphs out of five.

Cleopatra is a fun game, and well worth purchasing. Some die hard gamers might wish for more choice and strategy and less luck, but this is a game for the family and for a bunch of friends spending an enjoyable hour together. The rules are simple but I’ve whipped up a one-page rules summary that includes the official two player rules posted on the DOW website. As always, it’s available in the Freebies section here.


Slush Stories

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Slush

Regular readers might recall a few rants on this site about the current state of the English language, but I’m also frequently astonished at the quality of writing out there. You can stumble across a witty, erudite blog without even trying.

Similarly, given a chance, most people can churn out a good tale. Which brings us to myself and seven friends and our little writing group called Slush. Amazingly, this regular gathering of friends to write stories, listen to them, and generally get together and have a laugh has endured for over six years now. In that time we’ve churned out a lot of good stories, and even won an award (the Malvern Newsheet Writers Award for an anthology by a writering group).

A few nights ago I sat down and gave the website an overhaul and bought a new domain name (www.slushpress.com), so now’s a good time to introduce you to Slush: about seventy-five short stories, numerous short writing exercises, and pages and pages of damn good reading.