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Headless Hollow posts, categorised for your convenience and enjoyment. On this page you’ll find posts vaguely related to Boardgames.

Wednesday, March 5, 2008

Gary Gygax, 1938-2008

Many people of my generation are no doubt mourning the passing of an icon from their teenage years, Gary Gygax, co-creator of Dungeons & Dragons, who died this morning, aged 69.

Gygax didn’t create the famous role-playing game on his own—Dave Arneson helped develop the original miniatures wargaming rules Chainmail into the role-playing game we’d recognise today, back in 1974—but his contributions and dedication to the game qualify him as the most popularly recognised ‘father of D&D’.

This could be a curse as well as a blessing, since he copped a lot of flack back in the 80s when psycho Christian groups decided that D&D was responsible for everything from teen suicide and murder to witchcraft. As a teenager I even wrote a long and passionate letter defending the game to the Sixty Minutes programme after they ran a ridiculously misinformed and sensationalised segment about D&D.

As I said then, and I still believe now, playing D&D was a fantastic and enriching experience for any teenager. I’m convinced that being the ‘Game Master’—creating maps, designing character sheets, planning games—put me on the road to be a graphic designer. I shared a lot of great times with friends with whom I’m still close today, and we can still laugh about classic moments that happened during our old games. We adventured in haunted dungeons, foiled smuggler’s plots, fought hordes of ratmen, wandered across post-apocalyptic wastelands, exchanged laser fire on distant worlds, fled from victorian-era ghosts and followed the trail of Lovecraftian cultists. Sure, it was a little tricky juggling the geekiness of role-playing games with being relatively cool, going to parties and getting girlfriends, but I drummed in a band, so that helped.

Though we used to dream about computer versions of our favourite game, I feel like kids now are missing out on all of the wonders their imaginations can conjure. Swordplay with beasties in lifelike computer-generated worlds is all very well, but it can’t beat the totally immersive experience of a good roleplaying game session, which can go way beyond combat to the most complex and involved plots and personalities.

As a matter of fact, we’re planning a game (using the Warhammer Fantasy Roleplaying 2nd Edition system) in a few weeks, for the first time in many years. We may have all entered our forties, but we still have healthy imaginations, and it’s not too difficult for the players to take on their old characters—Lucidius Lavarar, the dissolute and outrageously dressed charlatan and raconteur; Robert Lacy d’Aghuilam duCourt, the arrogant Elven noble and professional duellist; Fatuus Fitzue, the tatty journeyman wizard. Hilarious situations will ensue, vicious combat against horrific foes will be joined, mysteries will be unravelled, and no doubt the world will be saved from the clutches of chaos (again).

We’ll be sure to toast Gary Gygax when we start playing.

Boing Boing interview and video.
LA TImes obituary.

Wednesday, November 7, 2007

Son of boardgame reference sheets

More goodies for gamers on the Boardgame Reference Sheets page. A rules summary and reference sheet for the Fantasy Flight Games Runebound expansion Sands of Al-Kalim (and a slight update to the Runebound sheet itself); a slight fix to the sheets for the Viking game Fire & Axe; and finally I’ve uploaded my rules summary and reference sheet for the classic Puerto Rico. Il Principe by Z-Man Games coming soon!

Sunday, October 28, 2007

The kindness of strangers

Occasionally someone does something that reminds you that there are thoughtful, kind people in the world. Those visitors to this blog who play boardgames are aware of the Freebies page where I share all the PDF rules summaries and reference sheets I have made for boardgames in my collection. Well, out of the blue, a member of BoardgameGeek decided that he wanted to show his appreciation for my work in a tangible way, and made a donation to me for the buying of new games. A completely unsolicited act of generosity.

There are some nice people out there.

Thursday, October 18, 2007

More lovingly-designed boardgame reference sheets

For you boardgamers who visit the site, I’ve added several new listings to the Boardgame Reference Sheets page. There’s a rules summary for the new Flying Frog zombie game Last Night on Earth, a rules summary and new reference sheet for the Z-Man Games card game Camelot Legends, a rules summary for Days of Wonder’s latest, Colosseum, and most significantly, a whole pack of reference material for the new Take on You/Fantasy Flight Games alternative-history occult Nazi-themed combat skirmish game Tannhäuser. Zombies, Arthurian knights, Roman impresarios and magic-wielding Nazis—don’t you love boardgaming?

Update: Rules summaries for the superhero mischief of Fantasy Flight’s Marvel Heroes and the Z-Man Games bidding and trading game Silk Road.

Friday, September 14, 2007

What a Geek!

Back when I was in school I probably would have hated being called a geek, but when you’re over forty these kind of things lose their sting. And besides, it’s almost a term of endearment these days. So allow me to revel in the honour bestowed upon me this week by my most-visited of internet destinations, BoardgameGeek—that of 105th Geek of the Week.

Once a week the boardgame-obsessed community at BoardgameGeek get to rip apart one of their members and see what makes him or her tick, and this week it’s been me. Now’s your chance to learn everything you always wanted to know but were too disinterested to ask about your host, Universal Head!